IMAGE Clan to Host a BF3 Server

Article by battlefieldrants.com. IMAGE recently announced it will be hosting a BF3 64-slot hardcore… [more]

IMAGE Clan to Host a BF3 Server IMAGE Clan to Host a BF3 Server

Battlefield 3

Listen up, ladies. IMAGE clan is gearing up for the release of Battlefield 3. We've been playing plenty… [more]

Battlefield 3 Battlefield 3

IMG Ultima Online In Por Ylem

Welcome Home IMAGE!

IMG Ultima Online In Por Ylem IMG Ultima Online In Por Ylem

BFBC2 Server incoming

We will have a server up and running within the day. Information to follow with ip and such.… [more]

BFBC2 Server incoming BFBC2 Server incoming

IMAGE Capture the Flag

Capture the Flag!

IMAGE Capture the Flag IMAGE Capture the Flag

Mats posted some information on the spell casting in MO back in December and how they want it to reflect a game of chess. Click this text to read.

Since there isn’t any video, I thought I would just pull out some information that the developers have on the forums.

Click Away

Ranged Weapons and Crafting

How do arrows track

Signal Arrows?

Archery vs Plate

Mats Persson Updates us again:

1. All patches/expansions will be included in the game price and monthly fee. Exactly like in EVE.
2.
Question: “running in and killing everyone in a cluster of houses or even a “city” is not a siege because the city isn’t yours once you kill everyone.”
Response: No, that’s not what I would call a proper “siege” either.

Question: “As long as they keep in sieging in mind while they are designing player housing/guild city’s it’ll be fine.”
Response: This is key. MO has been developed with sieging in mind (or different approaches to sieges) from start. We won’t suddenly go “oh, sieging would be a cool feature to have, let’s throw it in”.

The same goes for a lot of features. For instance we have been playing with mounts for more than a year, getting an estimate on how they will impact combat – if we decide not to release mounts, it’s probably because of some annoying issue with stabling, or AI behavior when you leave them by themselves. This means that when mounts get in, they will change a lot, but nothing that wasn’t tried out, or at least thought of from the beginning.

Mats Person the Mortal Online creative director shed some light on information regarding sieging and the launch of Mortal Online.

Right before we got fucking rolled.

Test 1 IMAGE from imageclan on Vimeo.

And you can already preload it on steam. So get to it.