Since there isn’t any video, I thought I would just pull out some information that the developers have on the forums.
Click Away
Ranged Weapons and Crafting
Mats Persson Updates us again:
1. All patches/expansions will be included in the game price and monthly fee. Exactly like in EVE.
2.
Question: “running in and killing everyone in a cluster of houses or even a “city” is not a siege because the city isn’t yours once you kill everyone.”
Response: No, that’s not what I would call a proper “siege” either.
Question: “As long as they keep in sieging in mind while they are designing player housing/guild city’s it’ll be fine.”
Response: This is key. MO has been developed with sieging in mind (or different approaches to sieges) from start. We won’t suddenly go “oh, sieging would be a cool feature to have, let’s throw it in”.
The same goes for a lot of features. For instance we have been playing with mounts for more than a year, getting an estimate on how they will impact combat – if we decide not to release mounts, it’s probably because of some annoying issue with stabling, or AI behavior when you leave them by themselves. This means that when mounts get in, they will change a lot, but nothing that wasn’t tried out, or at least thought of from the beginning.
Right before we got fucking rolled.
Test 1 IMAGE from imageclan on Vimeo.
And you can already preload it on steam. So get to it.

