http://www.mortalonline.com/MO_portal.php
Now with relative sense of immediacy!
Also, new post on imageclan.us! If you are reading this right now, you knew that!
Two new announcements in announcement section on forums!
Exclamation marks!!!
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http://www.mortalonline.com/forums/14552-important-update-27-06-09-a.html#post329458
On the 25th of June we brought you some good stuff, but today we have to bring you bad news. We have been working very hard to get the shop up and running and for it to accept different methods of payment, however it’s now obvious we have been too optimistic this time as we have encountered several last-minute problems.
Instead of taking the chance that the issues we are facing will all be solved on Monday (29th), and run the risk that one or several of them will remain unsolved, we have decided to delay the opening of the shop for another two weeks. Apart from giving us more time to really work out these issues, it will of course give us time to further prepare for the Beta launch.
More information and a new schedule will be announced on the Mortal Online Game Store soon.
We are obviously very sorry for this delay. We have failed to keep our schedule which we do take very seriously, and we apologize for any inconveniences this may have caused you.
Thank you for your understanding,
The Star Vault Dev team
Oh well.
From Shinzon:
I think the amount of lag you are going to experience is going to be directly related to your computer, I have a more or less mid range machine, and I didn’t experience noticeable slow downs. The tests in this phase were relatively small scale, so we never got more than 30 characters on screen. I am guessing that Starvault is going to “Stress Test” their game in the open beta phase, that’s when the real performance issues are going to be found, if anywhere.
His computer:
Video Card: nVidia GeForce 8600 GTS
Proccessor: Intel Core 2 4400 2.0 GhZ
Memory: Dual Channel 4 Gigs DDR2
Lachrymose posted his system today, look on the first page (link below) for 2 images (cpu, ram) and below that one the GPU. I put some GPU comparison charts on the next page in the thread. We don’t know too much more about this but I thought it might be interesting for people near enough to his system to know they’ll be alright.
Brief rundown of his specs:
- Quad processor, 2.6 (probably meaning a dual 2.6 will handle it).Â
- 4 gigs RAM
- Radeon 4850 512kb
Link and in-depth info:
http://www.mortalonline.com/forums/14427-after-reading-combat-beta-reviews-all-i-can-say.html
Hadn’t caught this before, but I ran across the chat interface thread in the answered questions section (by Mats Persson):
-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate “collective conscious”-upgrade for your guild-stone. It doesn’t matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
He goes on to say that the pigeons are not actually in-game as this could be taken advantage of by sending messages to enemies or etc.
Also in the same thread, a bit about MO and appealing to the niche market by requiring a bit of intelligence on the part of the player:
I’m afraid you’ve got this wrong. MO has never been intended for the casual market. We’re targeting a niche area in the MMORPG genre that we feel is empty. Not because it hasn’t been successful, but because it simply hasn’t been explored or exploited since early UO. It’s a hardcore area, but not necessarily because it’s violent or promotes full loot – it’s hardcore because it demands something from you as a player. Some like the idea of a hardcore game because it would allow for more roleplay. Some like it because its.. more difficult, and therefore more rewarding. Some like it because they feel it’s more immersive. Other think it’s more mature, or that it will attract more mature players. I personally hope for all of the above.
If this leaves little room for the casual players, I couldn’t care less. There are a hundred other games for them. But you’re right, if we counted on even 1/10th of the number of WoW’s player base, of course we wouldn’t “make it”. But we don’t. We don’t even count on 1/100th of it. We make a game we feel is missing on the market, and I’m very happy to see that this forum proves we’re not alone in thinking so. And who knows, maybe the increasing number of carbon-copy casual MMO games out there have actually helped, by nurturing a small but increasing number of players that want something else?


