IMAGE Clan to Host a BF3 Server

Article by battlefieldrants.com. IMAGE recently announced it will be hosting a BF3 64-slot hardcore… [more]

IMAGE Clan to Host a BF3 Server IMAGE Clan to Host a BF3 Server

Battlefield 3

Listen up, ladies. IMAGE clan is gearing up for the release of Battlefield 3. We've been playing plenty… [more]

Battlefield 3 Battlefield 3

IMG Ultima Online In Por Ylem

Welcome Home IMAGE!

IMG Ultima Online In Por Ylem IMG Ultima Online In Por Ylem

BFBC2 Server incoming

We will have a server up and running within the day. Information to follow with ip and such.… [more]

BFBC2 Server incoming BFBC2 Server incoming

IMAGE Capture the Flag

Capture the Flag!

IMAGE Capture the Flag IMAGE Capture the Flag

Henrik updates the community. Man these guys post a lot, unlike certain developers….

We are fully aware of that we have some problems with the payment step at GC and we are working on it. So please be patient with us.
For those who have been charged more than once will be corrected as soon as possible.

GC now confirmed that the shop should be working properly.
Please note that if you chose wrong country when using credit cards as a payment solution of any kind the payment wont work.

Please make sure you write your name identically like it says on your credit card, theres a few who did write it none identically which also means a rejected payment.

Concerning blocks. (A-E)
Unfortunately, last nights rush resulted in a significant amount of unsuccessful payments. Consequently, we have decided to prolong the reservation time and give users a second chance to complete their payment.
Block rank is based on when you initiated your payment, which means that your respective “rank position” is also reserved. As a result, when more unsuccessful payments are completed, other users are moved down in “rank position”. This means that there is a chance you’ll be moved between blocks, for example from A -> B.

Please remember that the boxed versions include shipping (€7 worldwide) and for all Europeans you must pay 25% VAT. The box is a huge cost for us as we are forced to put that cost on the customer, meaning we do not earn anything more over the normal rate. We did this because there was a demand from the community and we listened. EU laws force us to add 25% VAT on all European costumers, unfortunately this must be put on the customers payment which indeed make the game a bit pricy for all Europeans. This is your choice to buy the boxed version or not. We did it because the community wanted one and we do agree it get a bit expensive, unfortunately we cannot sell these boxes with a loss.

If this is too expensive then there will be a digital download only version starting on Monday 20th of July, this is the version we meant is going to be cheaper than most other new launched mmos. (If not all 10k copies are sold out fore 20th that is)

As stated before we have a large amount of US players and we are already looking into starting a NA server if needed and if everything works well with our first server. We may also be looking at increasing the amount of players accepted at that stage if we need to or if the servers are stable enough.
In the first beta phase we will also know for sure how the latency works in real time combat for US players on our EU servers. This also effects when we need to start a NA server.

For those who have initiating or pending status you should have a successful buy within some hours.

Resetting password will be available tonight or tomorrow.

Now you are able to change your user information on your account.
We noticed most issues we had so far is people is writing wrong names or dress so it doesn’t match the credit card, If you have not yet tried to many times, I think around 7 times you will be able to change to correct info then try again and it should work. If you have tried more than 7 times the card is blocked as fraud. We will have to solve this tomorrow.

support@starvault.se is now working properly, please be patience if you are still in pending or initiating status, this should be solved automatically after awhile, if you still have any problems then send an email to the support mail.

Thanks for understanding and your patience.

We played Erden today in an Age of Chivalry Mortal Online Tournament match. We won. Here’s some video.

And go fuck your mother about the music, it’s Alice and Chains and I am going to start a trend in not doing techno.

NewsIconShop.jpg

Shop info

The Mortal Online shop will open on Monday 13th of July 20:00 GMT+1 (our countdown timer is now accurate)

We have separated the initial shop page from the Mortal Online main site for better performance. On Monday you can go directly to the shop on www.account.mortalonline.com should the main site be slow or unresponsive. Save the link and keep it in handy.

On Monday before the shop opens we will post more information about the first beta phase as well as the current system requirements for Mortal Online.

Hope to see you on Monday!
/The Star Vault Dev team

Lachrymose posted his system today, look on the first page (link below) for 2 images (cpu, ram) and below that one the GPU. I put some GPU comparison charts on the next page in the thread. We don’t know too much more about this but I thought it might be interesting for people near enough to his system to know they’ll be alright.

Brief rundown of his specs:

  • Quad processor, 2.6 (probably meaning a dual 2.6 will handle it). 
  • 4 gigs RAM
  • Radeon 4850 512kb

Link and in-depth info:

http://www.mortalonline.com/forums/14427-after-reading-combat-beta-reviews-all-i-can-say.html

Click me Bitch

“The closest comparison would be the Half-Life 2 MOD Age of Chivalry, as they share a lot of features and dynamics. Attacking and Blocking cost stamina, and stamina regenerates relatively quickly, but not fast enough to make you forget about it. During fights it’s important to balance sprint, block and attack otherwise you will run out of stamina in the middle of a battle and will be a sitting duck. You can press and hold the attack button in order to “Charge” an attack and release it at the right moment, but it continuously drains stamina making it unwise to hold down attack forever. In a similar fashion you can hold a block for as long as you want, but it also drains stamina, so precisely timed blocks are advised less you want to drain all of the stamina.”

“A good weapon can take out a naked character with 3-4 swings depending on the health, since body size determines the amount of health, while a fully armored character can take anywhere between 4-6 direct swings depending on health, and armor used. A usually battle can have 4-20 swings in it, because both players will be actively dodging, blocking and sometimes hitting each other’s swords or shields causing reduced damage. It’s also a fact that two experienced fighters will battle much longer than inexperienced ones due to this.”

Looks like this is really going to happen. Read the announcement here.

Hadn’t caught this before, but I ran across the chat interface thread in the answered questions section (by Mats Persson):

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate “collective conscious”-upgrade for your guild-stone. It doesn’t matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.

He goes on to say that the pigeons are not actually in-game as this could be taken advantage of by sending messages to enemies or etc.

Also in the same thread, a bit about MO and appealing to the niche market by requiring a bit of intelligence on the part of the player:

I’m afraid you’ve got this wrong. MO has never been intended for the casual market. We’re targeting a niche area in the MMORPG genre that we feel is empty. Not because it hasn’t been successful, but because it simply hasn’t been explored or exploited since early UO. It’s a hardcore area, but not necessarily because it’s violent or promotes full loot – it’s hardcore because it demands something from you as a player. Some like the idea of a hardcore game because it would allow for more roleplay. Some like it because its.. more difficult, and therefore more rewarding. Some like it because they feel it’s more immersive. Other think it’s more mature, or that it will attract more mature players. I personally hope for all of the above.

If this leaves little room for the casual players, I couldn’t care less. There are a hundred other games for them. But you’re right, if we counted on even 1/10th of the number of WoW’s player base, of course we wouldn’t “make it”. But we don’t. We don’t even count on 1/100th of it. We make a game we feel is missing on the market, and I’m very happy to see that this forum proves we’re not alone in thinking so. And who knows, maybe the increasing number of carbon-copy casual MMO games out there have actually helped, by nurturing a small but increasing number of players that want something else?

Mats posted some information on the spell casting in MO back in December and how they want it to reflect a game of chess. Click this text to read.

Since there isn’t any video, I thought I would just pull out some information that the developers have on the forums.

Click Away

Ranged Weapons and Crafting

How do arrows track

Signal Arrows?

Archery vs Plate